This guides describes the process of creating and running The Chase, a synchronous activity during lectures/tutorials to foster student engagement and check students' comprehension of the topics covered earlier.

The Chase allows you to paste in existing H5P content or create a variety of new content types. Similar to Kahoot!, your students will be competing in real-time. Authors may add music, change themes, and present a live leaderboard while the students are competing. 

2. Recommended settings

It is important to use the recommended settings as this will ensure the smooth running of the activities.

Click on the Save button after you have applied all the settings.

SettingRecommendationReason
(Under Pages) TimerSet the timer as required in M:SS format (if the question/s are easy, the time limit should be lower).

Page-by-page mode: This setting will create time pressure and make the game more engaging.

The Chase mode: Estimate how long it will take the students to complete the whole game and set the timer accordingly.

Self-paced mode: N/A

(Behavioural settings after each content type e.g. MCQ, Drag and Drop etc.)

Enable "Show Solution" button
UncheckedThis setting will allow you to go over the correct answers with the class after they finish the page/the full game. 
Automatically check answersUncheckedThis setting will allow you to go over the correct answers with the class after they finish the page/the full game. 
Show score pointsCheckedThis setting will allow students to see if they answered the question correctly.
(Behavioural setting for the whole game) 

Allow navigating freely back and forth
Checked

This setting gives the learner the option to change answers on previously visited pages before submitting.

Note: This will not work if you choose “Page by page” game mode when starting the game.

Show "Check" buttonsCheckedThis setting will allow the students to check their response after each question to see if they got it correct, but won't show them the solution.
PublishPublicThis setting will allow you to generate a "Game entry code" for students to input when joining the game.